diff --git a/web-optimle/www/src/About.tsx b/web-optimle/www/src/About.tsx
index 50fc3a7..91f5748 100644
--- a/web-optimle/www/src/About.tsx
+++ b/web-optimle/www/src/About.tsx
@@ -26,15 +26,15 @@ export function About() {
(Hint: hard mode is turned off!)
- Like Wordle & hello wordl, the game has two separate word lists: a
- "secret list" containing only reasonably common words, and a larger list of
- words you're allowed to guess. The game will let you know when you've typed
- a word that doesn't appear in the secret list; you can still guess it if you
- want, but it can't be the secret word, so try something else if you're on your
- second guess!
+ Like Wordle & other guessing games, the game has two separate word
+ lists: a "secret list" containing only reasonably common words, and a larger
+ list of words you're allowed to guess. The game will let you know when you've
+ typed a word that doesn't appear in the secret list; you can still guess it if
+ you want, but it can't be the secret word, so try something else if you're on
+ your second guess!
- There's a new puzzle every day, starting at 6 AM in all timezones.
+ There's a new batch of puzzles every day, starting at 6 AM in all timezones.
Each puzzle tells you how many "paths to a win" there are, meaning how many
pairs of words you can guess to win (not how many words can be the
secret word). This figure only counts "common" words; you will never be
@@ -106,7 +106,7 @@ export function About() {
]}
/>
Not quite! The answer could've been WORTH.
-Looks like we didn't cover all our bases. Let's see if we can account for that W:
+Looks like we didn't cover all our bases. Let's see if we can use our first guess to account for that W: