From cf38e7ec4791cbef574c94430e293f64fe1b9f7a Mon Sep 17 00:00:00 2001 From: ashastral Date: Sun, 27 Feb 2022 23:07:00 -0800 Subject: [PATCH] clarify about page --- web-optimle/www/src/About.tsx | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) diff --git a/web-optimle/www/src/About.tsx b/web-optimle/www/src/About.tsx index 1893713..becd4f9 100644 --- a/web-optimle/www/src/About.tsx +++ b/web-optimle/www/src/About.tsx @@ -14,25 +14,20 @@ export function About() { hello wordl and inspired by qntm's{" "} Absurdle. + You start with a prepopulated table of guesses and must find a way to{" "} + guarantee a win in exactly 2 guesses.

- You start with a prepopulated table of guesses and must find a way to{" "} - guarantee a win in exactly 2 guesses. There are always more than - two possible words at the start, so brute force won't work, but feel - free to try if you're stuck! -
-
The feedback you get on your guesses is adversarial: the game - always responds in a way that minimizes the amount of information you - get, while staying within the set of possible words. To win, you must - force the game to narrow down the possibilities to a single word, - then guess that word. + changes the secret word as you play. Think about what words it could be, + then use your first guess to gather as much information as possible.{" "} + (Hint: hard mode is turned off!)

- The word list is fairly small and only includes "common" words. - Unlike Wordle & hello wordl, your guesses are constrained to this - small list as well, because losing on the 2nd guess to choosing a word - that you didn't know was "uncommon" would be silly. + Like Wordle & hello wordl, the game has two separate word lists: a + "common" list for the secret word, and an "uncommon" list for your guesses. + The game will stop you from guessing an uncommon word for your second guess, + since it has no chance of being the secret word.

There's a new puzzle every day, starting at 6 AM in your timezone.