clarify about page

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ashastral 2022-02-27 23:07:00 -08:00
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commit cf38e7ec47

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@ -14,25 +14,20 @@ export function About() {
<a href="https://github.com/lynn/hello-wordl">hello wordl</a> and
inspired by <a href="https://qntm.org/">qntm</a>'s{" "}
<a href="https://qntm.org/files/absurdle/absurdle.html">Absurdle</a>.
You start with a prepopulated table of guesses and must find a way to{" "}
<i>guarantee</i> a win in exactly 2 guesses.
</p>
<p>
You start with a prepopulated table of guesses and must find a way to{" "}
<i>guarantee</i> a win in exactly 2 guesses. There are always more than
two possible words at the start, so brute force won't work, but feel
free to try if you're stuck!
<br />
<br />
The feedback you get on your guesses is <i>adversarial</i>: the game
always responds in a way that minimizes the amount of information you
get, while staying within the set of possible words. To win, you must
force the game to narrow down the possibilities to a single word,
then guess that word.
changes the secret word as you play. Think about what words it could be,
then use your first guess to gather as much information as possible.{" "}
<i>(Hint: hard mode is turned off!)</i>
<br />
<br />
The word list is fairly small and only includes "common" words.
Unlike Wordle &amp; hello wordl, your guesses are constrained to this
small list as well, because losing on the 2nd guess to choosing a word
that you didn't know was "uncommon" would be silly.
Like Wordle &amp; hello wordl, the game has two separate word lists: a
"common" list for the secret word, and an "uncommon" list for your guesses.
The game will stop you from guessing an uncommon word for your second guess,
since it has no chance of being the secret word.
<br />
<br />
There's a new puzzle every day, starting at 6 AM in your timezone.