about tweaks

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ashastral 2022-03-19 14:40:59 -07:00
parent 9b927bd398
commit 96a2858cc3

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@ -26,15 +26,15 @@ export function About() {
<i>(Hint: hard mode is turned off!)</i> <i>(Hint: hard mode is turned off!)</i>
<br /> <br />
<br /> <br />
Like Wordle &amp; hello wordl, the game has two separate word lists: a Like <i>Wordle</i> &amp; other guessing games, the game has two separate word
"secret list" containing only reasonably common words, and a larger list of lists: a "secret list" containing only reasonably common words, and a larger
words you're allowed to guess. The game will let you know when you've typed list of words you're allowed to guess. The game will let you know when you've
a word that doesn't appear in the secret list; you can still guess it if you typed a word that doesn't appear in the secret list; you can still guess it if
want, but it can't be the secret word, so try something else if you're on your you want, but it can't be the secret word, so try something else if you're on
second guess! your second guess!
<br /> <br />
<br /> <br />
There's a new puzzle every day, starting at 6 AM in all timezones. There's a new batch of puzzles every day, starting at 6 AM in all timezones.
Each puzzle tells you how many "paths to a win" there are, meaning how many Each puzzle tells you how many "paths to a win" there are, meaning how many
pairs of words you can guess to win (<i>not</i> how many words can be the pairs of words you can guess to win (<i>not</i> how many words can be the
secret word). This figure only counts "common" words; you will never be secret word). This figure only counts "common" words; you will never be
@ -106,7 +106,7 @@ export function About() {
]} ]}
/> />
<p style={{ fontSize: "80%" }}>Not quite! The answer could've been <strong>WORTH</strong>.</p> <p style={{ fontSize: "80%" }}>Not quite! The answer could've been <strong>WORTH</strong>.</p>
<p>Looks like we didn't cover all our bases. Let's see if we can account for that <b>W</b>:</p> <p>Looks like we didn't cover all our bases. Let's see if we can use our first guess to account for that <b>W</b>:</p>
<Row <Row
rowState={RowState.LockedIn} rowState={RowState.LockedIn}
wordLength={5} wordLength={5}