about tweaks
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@ -26,15 +26,15 @@ export function About() {
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<i>(Hint: hard mode is turned off!)</i>
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<br />
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<br />
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Like Wordle & hello wordl, the game has two separate word lists: a
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"secret list" containing only reasonably common words, and a larger list of
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words you're allowed to guess. The game will let you know when you've typed
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a word that doesn't appear in the secret list; you can still guess it if you
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want, but it can't be the secret word, so try something else if you're on your
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second guess!
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Like <i>Wordle</i> & other guessing games, the game has two separate word
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lists: a "secret list" containing only reasonably common words, and a larger
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list of words you're allowed to guess. The game will let you know when you've
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typed a word that doesn't appear in the secret list; you can still guess it if
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you want, but it can't be the secret word, so try something else if you're on
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your second guess!
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<br />
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<br />
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There's a new puzzle every day, starting at 6 AM in all timezones.
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There's a new batch of puzzles every day, starting at 6 AM in all timezones.
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Each puzzle tells you how many "paths to a win" there are, meaning how many
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pairs of words you can guess to win (<i>not</i> how many words can be the
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secret word). This figure only counts "common" words; you will never be
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@ -106,7 +106,7 @@ export function About() {
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]}
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/>
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<p style={{ fontSize: "80%" }}>Not quite! The answer could've been <strong>WORTH</strong>.</p>
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<p>Looks like we didn't cover all our bases. Let's see if we can account for that <b>W</b>:</p>
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<p>Looks like we didn't cover all our bases. Let's see if we can use our first guess to account for that <b>W</b>:</p>
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<Row
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rowState={RowState.LockedIn}
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wordLength={5}
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